the Woodman


first version in max 3
(normal rendering)
Final test - Global illumination and rendering in 3ds max 4 whit RayMax 4.0
Info

New medieval character.
Model was created with different modeling techniques indicated in the figure on the right.
Part of textures have been made manually in PHOTO-PAINT and with the help of the Texporter plug-in, useful to extract the basic maps from the mesh.

Tree and stone was created with BlobModeller plugin.
Leaves and grass are objects taken from the Plants models section.
Lighting and Rendering of the final version in 3ds max 4 with RayMax

 
  Tecniques used in 3D Studio MAX 3


basic model

Tutorial underconstruction
Coming soon!