New medieval character.
Model was created with different modeling techniques indicated in the figure on the right.
Part of textures have been made manually in PHOTO-PAINT and with the help
of the Texporter
plug-in, useful to extract the basic maps from the mesh.
Tree and stone was created with BlobModeller plugin.
Leaves and grass are objects taken from the Plants models section.
Lighting and Rendering of the final version in 3ds max 4 with RayMax |
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